Forging Halo

LEVEL DESIGN CONCEPTS FOR HALO FORGERS

Saturday, August 30, 2014

Welcome to Forging Halo


Forging for the Playlists * Terms & Acronyms


Chapter 1: Geometry
Spaces, Walkways, and Paths * Flanking * Orientation * Segmentation * Elevation * Paths To Power * Structure * Approaches * Symmetry * Traffic Patterns * The Correct Questions * Foreshadowing * Pace * Less is More * Power Weapons * Vehicles


Chapter 2: Art
Aesthetics, Art, & Architecture * Immersion * Visual Noise * Visual Cues * Colors & Contrast * Ambiance * Cohesion * Theme


Chapter 3: Depth
Power Weapons * Vehicles * Map Control * Leveraging Meta * Dual Objectives In Invasion * Static Spawning


About Forging Halo



 
Posted by MrGreenWithAGun at August 30, 2014
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